Nintendo's legendary la place game that is very popular. Console gaming genius who was born in the 1980s, it had become an idol of children and adolescents. The first successful console game made with the most sales in the 16 bit era (or reach 49 million units).
Now, Nintendo briefly forgotten, especially with the presence la place of a number of game consoles such as Playstation or Xbox that continues to innovate, and seemed to crush the old games. Although at that time Nintendo has a major influence on the experience and interaction design and game players are playing. la place Even very fitting that Nintendo aligned with Apple, Microsoft, Xerox and so on. Shingeru Miyamoto (designer) game for the Japanese company's debutant, first introduced in the Nintendo game with all its sophistication. He also thought about how the game could bring sophisticated technologies, ranging la place from narrative structure to introduce video games to launch a revolution that triggered hardware interface. One thing admirable related to Miyamoto brought the biggest innovation in the gaming industry is pemopuleran la place narrative structure. Maybe this is not so great now, but in his time, thinking about the narrative structure of the video game is something la place revolutionary. Because before the development is carried Miyamoto, gameplay tends to be centered on the idea of reaching the highest score. Miyamoto first success in the game narrative is the story of a love triangle between a carpenter, a woman and a gorilla. When first presented Miyamoto at Nintendo as the Head Engineer, la place Gunpei Yoko was not immediately accepted. Although in the end this game called Donkey Kong, and became his first success. Of Dingdong According to Wikipedia, this game stems from the development of the arcade game (arcade) Radar Scope in 1980. This period is the first time Miyamoto assist development in Nintendo games. The game gained quite a warm welcome in Japan, but in 1981, Nintendo's efforts to bring the game to North America failed miserably, leaving a large number of devices that do not sell well. In fact, Nintendo's finances nearly collapsed. The current president of Nintendo, Hiroshi Yamauchi decided to convert Radar Scope games that are not sold will be a new game. He gave the task to Shigeru la place Miyamoto with Gunpei Yokoi supervising the project. Miyamoto inspiring story of a love triangle comes from the story of the movie Popeye Popeye and Bluto competition to win over Olive Oyl. In idea Miyamoto, Bluto evolved into a gorilla, a form that does not look too evil for him or disgusting. This is a pet gorilla main character is Jumpman, funny man with character and relaxed. In addition to Popeye, Miyamoto also inspired at Beauty and the Beast as well as the 1933 movie King Kong. He is looking forward to this new project but do not have the ability to own programmed. Instead, Miyamoto working on game concepts and consulted on the technician may or not realize the idea. However, Yokoi assess Miyamoto original design was too complicated. The next idea is to use the model of Miyamoto platform and stairs to the movement of the character, coupled with the barrel as the barrier. Americans Not Respond When a game is sent to the U.S. for trial, Sales Manager there hated it because it was too different from puzzle games and shooting are popular. But on the other hand, Donkey Kong managed to achieve success and make Miyamoto working on its sequel, Donkey Kong Jr.. and Donkey Kong 3. Furthermore, Miyamoto took the main character Donkey Kong, Jumpman into a new game titled Mario once gave him a new brother named Luigi. He named the Mario Bros game. In addition the second la place game, Miyamoto also designed the Legend of Zelda games are inspired from her childhood adventure in Sonobe, Japan. Miyamoto little adventure through the forests, lakes and caves while the experience transformed the game Legend of Zelda. Donkey Kong, Mario Bros. and Legend of Zelda, has now been recognized as the most successful video game franchises all the time. "One thing about my game design is that I never tried to look for what people want and try megadopsinya on game design. I always try to create new experiences that are fun to play," Miyamoto said in an interview with Entertainment Weekly when asked if he was worried be much to taste
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